Sunday, January 13, 2008

The Grip

The grip is an important facet of swordsmanship which is all-too-often overlooked by the novice and the casual enthusiast. It is a common oversight which frequently results in injury to the wrists, or at the very least, the development middling swordsmen who spar like animals and are easily defeated.

From what I have seen from the lesser-experienced knifemen wielding swords and similar weapons, I gather that the most common improper holding method is the ‘Hammer’ grip. In this grip, a person clutches an object in the midst of a tightly pressed fist as if to prevent its escape. This type of hold is appropriate for very heavy tools an tools with an end-ward center of balance, such as an axe or hammer, because swinging heavy tools hazards one losing his grip due to centrifugal force amplified by asymmetrical weight distribution between the two ends of the tool. I would generally limit the appropriate use of this grip to sledge hammers and large axes, since using these tools is more a matter of resisting shock than retaining grip. It has been my experience that the proper sword grip easily translates into the use of hand tools with practice.

According to the form of Kendo and Kumdo, the proper grip could be likened to that of the basic grip used in golf, but more distributed (for two-handed sword use) and with the thumb resting in line with the index finger rather than on the back of the handle. To avoid confusion, I have added pictures of both grips. Rather than noting the differences, look carefully at the similarities between the two grip styles. Remember that both arts require a swing with accuracy, speed, and finesse. Both focus on these rather than power and both seem to show a great deal of similarity for this very reason. As a sidenote, I have heard that some tennis players also use the so-called fencing grip, which is logical, but unfortunately not included in the attached image.

Note: The left two pictures are for golf, while the right are for the katana; the smaller sword grip image is actually a bit more proper than the one on the far right. The proper grip has a smoother grade between the angle of the forearm and the angle of the thumb. Acute bends in the wrist betray an unsteady grip or a rigid 'Vice' grip.

The science of ergonomics is still in its relative infancy, but it has a lot to say about the way we use our hands to hold things. For the most part, human hands are basically operated like the limbs of a marionette, pulled and twisted by myriad sinews and tendons attached to muscles in the forearm. Since the hand can pivot at the wrist, the orientation of the hand has a direct effect upon the efficacy of the muscles in the forearm and vice-versa. As a result, certain grips are better suited for ease of movement, for crushing strength, for pinching grip, for twisting (like a screwdriver), for lifting over the head, for writing, etc. The sword and golf grips are essentially a synthesis of several of these grip methods, allowing for the greatest range of motion and sensitivity of control without compromising too much holding power. In addition, the angle of the grip allows for greater reach without requiring the hold on the handle to loosen, as would be the case with the hammer grip.

This element of tactical swordplay is one of the few cases in which fencing and kendo/kenjutsu generally agree, though the arts tend to go about cultivating proper grip habits in completely different ways. To further complicate matters for the diligent student of swordsmanship, the East and West are further subdivided into dozens of different mainlines, which are each broken into several different schools. As such, we will limit discussion to the basic, stereotypical foil fencing and shinai kendo. In the first, we have the grip as it would be employed to support the weight of the weapon as well as to guide it forward into its target. The fencer uses a single hand to move the needle-like foil according to an angular thrusting pattern, deviating essentially only to parry or edit the angle of attack. To move the tip, the wrist and fingers are employed to make subtle, accurate adjustments. To move the hand, the arm is used, flowing from the body, which is empowered by proper footwork. In this type of swordplay, the grip is usually maintained through the use of an odd pistol-ish handle that supports all the fingers so as to encourage proper form. The heft of the sword is managed by the grip of the last two fingers of the hand against the base of the thumb, while the thumb, index, and middle fingers guide and control the direction of the weapon.

With Kendo, the handle is more simple, but the grip dynamic is the same, the base of the hand holds the weapon, while the two front fingers help to maintain the proper angle during the strike. Unlike fencing, the kendoka’s attacks are strikes achieved by swinging the weapon with both hands. The left hand holds the weapon and initiates the strikes while the right gently guides the weapon along, merely to prevent its being shocked out of control during a fierce engagement. All striking originates in the lower body, where the power of movement is gleaned from proper footwork and transferred through the muscles of the trunk and the arms to the datostubu area of the shinai which, like the real katana, encompasses the center of percussion of the weapon – the ‘sweet spot’. An improperly tuned grip constitutes a break in the chain of movement between the floor and the target, which results in poor attacks and awkward balance. The two-handed grip offers more swinging force than the single-handed grip, but also requires greater coordination. Coordination of grips during the execution of a technique, however, is a deeper subject best left to personal instruction and diligent practice.

I would like to conclude this entry with an excerpt from the Go Rin no Sho, by Miyamoto Musashi; a swordsman acknowledged by many to have been the greatest in Japanese history. It would be difficult for me to close with better instructions for the swordsman’s grip.

“Grip the long sword with a rather floating feeling in your thumb and forefinger, with the middle finger neither tight nor slack, and with the last two fingers tight. It is bad to have play in your hands.

When you take up a sword, you must feel intent on cutting the enemy. As you cut an enemy you must not change your grip, and your hands must not "cower". When you dash the enemy's sword aside, or ward it off, or force it down, you must slightly change the feeling in your thumb and forefinger. Above all, you must be intent on cutting the enemy in the way you grip the sword.

The grip for combat and for sword testing is the same. There is no such thing as a "man-cutting grip".

Generally, I dislike fixedness in both long swords and hands. Fixedness means a dead hand. Pliability is a living hand. You must bear this in mind.”

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